Kinnikuman Respect Thread

Captain Cadaver

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Rather than focusing on a single character, this will focus on the Kinnikuman-verse as a whole. This series is vastly underrated not just due to it being the founder of most tropes in Shonen Jump, but also due to being one of the strongest Jump verses.

Power/Destructive Feats

- The early arcs featured a few power feats such as buildings being thrown about, though these were contradictive due to the strength feats shown within the Chojin Olympics. However, here is the first solid power feat, being when the titular protagonist Kinnikuman punches a man to the moon, taking off a good chunk of the moon too.
http://mangafox.me/manga/kinnikuman/v05/c002/4.html
http://mangafox.me/manga/kinnikuman/v05/c002/5.html
As far as it's actual worth in destructive capability, there's a calc for it.

http://www.narutoforums.com/blog.php?b=16780]

Basically, Kinnikuman's power at this point was at least Continent level. The result may be potentially higher, since he did state the punch could've potentially sent the man to Pluto, plus it was the weakest of his 48 Killer Moves. The speed result shouldn't be taken into account though, since Pentagon, who was the fastest Chojin within the following Arc was only supersonic.
http://mangafox.me/manga/kinnikuman/v08/c008/14.html

It is worth noting, however, that Kinnikuman did this before he started fighting Chojin vastly superior to his base power, meaning that any mid tier character can easily have comparable strength via powerscaling.

This feat isn't really topped throughout the series, though there is one feat that implies a large jump in tiers. In the Dream Tag Arc, the Hell's Missionaries are able to draw upon the full power of Earth's Magnetism, to the extent that they can even reverse time.

http://mangafox.me/manga/kinnikuman/v23/c002/9.html
http://mangafox.me/manga/kinnikuman/v23/c002/10.html
http://mangafox.me/manga/kinnikuman/v23/c002/11.html
http://mangafox.me/manga/kinnikuman/v23/c002/12.html
http://mangafox.me/manga/kinnikuman/v23/c002/13.html

I won't try to scale the time reversal, since that's some Superman-esque blasphemy of physics that can't be fathomed. However, with the note of Kinnikuman and Neptuneman referring to Earth's energy as infinite, it seems that the High Tiers aren't Planet level. It is worth noting though that Neptuneman and Neptune King could harness this energy together, implying their combined power of 75,000,000 Chojin Kyoudo (the power level concept of the series) would indeed be Planet level. This scaling should still apply, as Psychoman stated that the level of magnetism he taught Neptune King was amateurish compared to his own, and despite such hax, Psychoman is still a loyal servant of Chojin Enma/The Man, meaning it makes sense for those with over 75,000,000 Chojin Kyoudo to gain scaling from this. This therefore applies to:

- Kinnikuman/Kinniku Suguru, Kinniku Ataru, Kinniku Mantaro, Robin Mask, Kevin Mask, Buffaloman and Warsman at their peaks (maybe Terryman depending on how his fight with Justiceman goes). All of them have overpowered Chojin with power beyond this.
- Mammothman (78,000,000 Chojin Kyoudo)
- Omegaman (86,000,000 Chojin Kyoudo)
- The Five Fated Princes (100,000,000 Chojin Kyoudo each)
- Psychoman
- Chojin Enma/The Man (Stronger than Psychoman)
- Akuma Shogun/Goldman (Equal to, if not stronger than, The Man)
- Silverman (Equal to Goldman)
- Nemesis (Knows the Perfect Muscle Spark, which provides enough power that Suguru could kill one of the Five Fated Princes without relying on his Kajiba no Kuso Dijikara)
- Throne Arc Neptuneman (Debatable. He managed to injure both Kinnikuman Super Phoenix and Omegaman, the former of which is one of the Five Fated Princes)
- Thunder and Lightning (Tanked the Muscle Spark)

The Chojin are also capable of using a power knowing as the Kajiba no Kuso Dijikara (Burning Inner Strength), which acts as a resolve power up that allows them to fight opponents far above their level, allowing for characters to be relevant without a real need for plot hax. Some have clear limits to it (eg. Geronimo), whilst others are capable of being top tier from it, with Kinnikuman and Robin Mask having challenged and killed Gods through it. In particular, the Kinniku Clan have potentially infinite Inner Strength, as despite other normal Chojin having competed with Perfect Chojin and Gods, Kinnikuman is always the one who has his potential noted.

Speed Feats

We've already covered the Mid Tiers being Subsonic - Supersonic. The first big step out of this tier is in the Golden Mask Arc. During Kinnikuman's fight with Buffaloman, the latter reduces his Chojin Kyoudo to increase his speed, eventually going to 0 Chojin Kyoudo, at which point he can move at Light Speed.

http://mangafox.me/manga/kinnikuman/v12/c006/13.html

Whilst Kinnikuman can't keep track of Buffaloman's movements, he's still fast enough to surprise attack Buffaloman without the latter being able to dodge when in 0 Power Mode.

http://mangafox.me/manga/kinnikuman/v12/c008/16.html
From this, we can tell most relevant character from the Akuma Chojin Arc and onwards are Sub-Relativistic - Relativistic in speed. However, the last arc of the series' original run places High Tier characters as being solidly FTL, with Brocken Jr. dodging refracted rays of light from Prisman's body.

http://mangafox.me/manga/kinnikuman/v29/c006/12.html
Brocken Jr. was about even with Prisman's speed, with the latter's power being 52,000,000, so it ought to scale to anyone around the 50,000,000 tier and above.

Additionally for Mid tier speed feats, there's also a statement from Terry the Kid in the sequel, Kinnikuman Nisei, in which he states he can run from Tokyo to Osaka in roughly an hour.

http://mangafox.me/manga/kinnikuman_nisei/v02/c013/14.html

It seems he's literal about being Lightning Fast, since crossing that distance in such time would make his speed roughly Mach 153. With Terry the Kid's Chojin Kyoudo being 1,050,000, this feat should apply for those above him, mainly Chojin from the earlier fights of the Akuma Chojin Arc, as well as most of the main cast of Kinnikuman Nisei, prior to the Demon Seed Arc.

Stamina
The stamina of Kinnikuman characters is also vastly superhuman. The majority of the pages focusing on documenting past fights have some of the longer fights recorded as going on for several dozen minutes to an hour, with many fighters suffering great injuries, such as 10 litres of blood being spilt between Kinnikuman and Warsman during their fight.

http://mangafox.me/manga/kinnikuman/v09/c013/5.html

I'll be covering special abilities and hax in a separate post, since whilst this verse has impressive power/speed, it's broken abilities honestly make these seem tame in comparison.
 

Southern Gothic

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Got you in there CC. Thanks for participating!
 
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